Stereoscopic 3D (S3D)

  • Intro

    Advancing S3D.

    Emily Carr's Stereoscopic 3D Centre is a national centre of excellence dedicated to advancing the art of stereoscopic media and stereoscopic 3D through research, education, and training.

    Students, faculty, and industry partners collaborate and advance their evolving practices and businesses through our applied research programs and training. Our research and special projects are centred on the creative applications made possible by experimenting with S3D and advanced imaging (4K, virtual reality, High Frame Rate (HFR) production technologies and methods.

    With the support of our partners and students, we produce a variety of videos, from HFR to Stereo 3D, 4K, virtual reality and motion capture (Mocap) resolution, teaching and discovering new aesthetic possibilities to shape world leaders in creative technology exploration.

  • Contact

    The S3D Centre values making new connections:

    Maria Lantin, Director, S3D Centre

    Denise Quesnel, Adjunct Research Associate, Post-Production Specialist, Industry Liaison

    Alan Goldman, Adjunct Research Associate, Industry Liaison

    Sean Arden, Stereoscopic Research Technician

  • Facts

    A general overview:

    • The S3D Centre was announced at the Interactive Futures conference in November 2009 and officially opened in May 2010.
    • Our team contains a variety of talents that consist of computer programming, documentary/experimental/narrative filmmaking, animating, technical and creative post-production, photography, prototyping, and production accounting.
    • The S3D Centre has been home to many S3D Community Meetup events and Master Classes, bringing interested individuals and industry together including local film production/VFX companies, IMAX personnel, Academy Award nominees, renowned vision scientists, and Hollywood film directors. The current S3D Community consists of over 400 individuals.
    • S3D Centre has engaged with over 20 companies in the lower mainland of British Columbia, and is committed to partnering with companies and institutions on a variety of S3D topics.
    • The Centre is home to state of the art equipment for the creation and post production of stereoscopic 3D content, as well as technical and visual experimentation.
    • The S3D Centre has conducted research into a variety of stereoscopic 3D topics, including High Frame Rates (HFR), Production of S3D Content, SANDDE User Interface Research, 360 Degree Stereo Camera Rig, S3D Stereoscopic Calibration, and 4K through 8K S3D Production/Pipeline.
    • With the ability to support 2-4 student productions per year, the Centre also employs 4-5 Graduate and Undergraduate Research Assistants per semester.
  • Equipment

    Our equipment and resources include the following:

    Production Studio

    • Vicon Mocap / Stereoscopic 3D Studio *NEW cameras installed Summer 2013 for a total of 40 cameras*

    KernerCam Stereoscopic Rig Package

    • KernerCam 7000 Mirror Rig
    • 2 Sony HDC-P1 Cameras
    • 2 Matched Fujinon Lenses (HAc18x7.6F – “C” Series compact cine style zoom)
    • Motorized wireless controls for Zoom, Focus, Aperture
    • Motorized wireless controls for Camera Interaxial distance and Convergence
    • Panasonic monitor (Panasonic BT-LH80WU)
    • Cine-Tal CineImage 2000
    • Evertz processors (1 x 7732DVP-3DHD HD Dual Link Video Processor with 3D, 3 x 7700DA7-HD HD/SD-SDI Reclocking Distribution Amplifier)
    • Codex Portable Recorder and Transfer Unit
    • Hyundai 46” passive polarized 3D LCD (S465D)
    • Carts & cables, carrying cases

    Genus Hurricane and Silicon Imaging Stereoscopic Package

    • Hurricane Rig – full IA and convergence control
    • 2 Silicon Imaging SI-2K Mini cameras
    • Stereo Field Recorder (Cinedeck)
    • Cables and Carrying Cases

    Additionally, through our industry partners we are pleased to offer Red Epics and Sony F55s for 2D and 3D filming.

    Cameras and Displays

    • Christie 2215 DLP Digital Cinema Projector (HFR ready, 2K resolution) *NEW for Spring 2014*
    • XpanD ONE small theatre active glasses Stereo 3D system *NEW for Spring 2014*
    • Red One
    • 2x Canon MARK II 5D
    • Motorized timelapse slider rig
    • 2x GoPro 3+ Black edition *NEW for Winter 2013*
    • 2x GoPro Hero 3D Kits
    • 6x Fujifilm Finepix Real 3D W3 cameras
    • RecSea Underwater Housing Kit for Fujifilm W3 Cameras
    • Lytro camera *NEW for Summer 2013*
    • Occulus Rift virtual reality kit *NEW for Autumn 2013*
    • True 3Di Monitor
    • Flanders Scientific LM-2340TD 23″ Native 1920×1080 Resolution 3D Display • 12 Bit Processing • 8 Bit Panel *NEW for Summer 2013*
    • Hyundai 46” passive polarized 3D LCD (S465D)
    • 2x LG Infinia 55″ passive HDTV (55LW6500)
    • Cine-Tal CineImage 2000
    • AJA 3GM 3G/1.5G-SDI Multiplexer *NEW for Summer 2013*
    • AJA Hi5 3G 3D to HDMI
    • AJA Hi5 4K to HDMI
    • Infitec full stereo 3D HD resolution projection system
    • Portable 3D projection kit

    Post Production Tools/Software

    • Quantel Pablo Rio 4K HFR full turnkey system with fast local storage *NEW for Autumn 2013*
    • 2x Pablo PA *NEW for Winter 2013*
    • Mac Pro 6 Core Intel Xeon E5 *NEW for Spring 2014*
    • Avid Media Composer, Avid Symphony 6
    • Avid Artist-Series Color Control Surface
    • Avid Artist-Series Transport Control
    • Black Magic DaVinci Resolve 9 and 10
    • Adobe Creative Cloud full Suite
    • MTI Cortex Dailies *NEW for Winter 2013*
    • Final Cut Pro Studio 7, Final Cut X
    • Dashwood Cinema Solutions – Stereo Toolbox Plugin
    • Cineform Pro Studio
    • Stereoscopic Suite X by emotion3D *NEW for Summer 2013*
    • Sony HDCAM SR Tape deck
    • Red Rocket
    • Blackmagic Design DeckLink HD Extreme 3D+
    • Macbook Pro 17″ Intel Core i7 2.4 GHz 4 core with AMD Radeon HD 6770M, 8 GB 1333 MHz, Thunderbolt and express 34 port
    • Express Box 3T -3 XPCIe Expansion Thunderbolt Chassis by Magma
    • Pegasus Pegasus R6 12TB Thunderbolt RAID by Promise
    • SRW-1 HD Portable Digital Video Recorder and SRPC-1 HD Video Processor for HDCAM-SR backup
    • PC and Mac computer environment
  • Funding

    Investment in virtual reality shows vision.

    We are grateful for the support of organizations like GRAND, Western Economic Diversification Canada, Mitacs, and the Natural Sciences and Engineering Research Council (NSERC), as we as for the strategic support of Emily Carr University as it focuses on advancing research and industry in the technology and new media fields. Our work has been supported by companies like Quantel, Codex, Sony and Telus.

Let's entertain new possibilities in visual media together.


Research welcomes inquiries from industry and community groups who wish to partner. Contact research[at] regarding partnerships, collaborations, and how to initiate access to our subject matter experts, leading edge technologies, and next generation talent.


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Access Funding

Partnership with Emily Carr Research enables industry partners and collaborators to access government funding available for innovation and the advancement of research. Review your funding opportunities on the Research page.

Learn about 3D Research

About The S3D Centre's HFR S3D Research

In this short video we explain our ideas, objectives and methods into HFR (high frame rate) stereoscopic 3D research for cinema and broadcast.

VRoaming in Virtual Reality Environments

What is VRoaming? It is an untethered, low-latency experience of virtually roaming within an environment. Void of cables, external batteries and with a good headset you can have the freedom to get absolutely immersed in an experience. Also check out the vIVE – Very Immersive Virtual Experience project at Emily Carr University of Art + Design in Vancouver: Emily Carr researchers are using this system to investigate modes of interaction and networked presence in VR. The project is partially supported by the SSHRC partnership project, Moving Stories, which is focused on qualitative movement analysis. For more information on Moving Stories: For more information on research at Emily Carr: In collaboration with Conquer Mobile: and Wavesine Solutions Inc:

VIVE - Oculus Rift & Motion Capture Virtual Experience

For source code and application please visit: Emily Carr University presents VIVE (Very Immersive Virtual Experience). VIVE combines the Oculus Rift headset with motion capture systems to create a whole body virtual experience. Being able to roam and interact with the environment creates a more realistic VR experience. Emily Carr researchers are using this system to investigate modes of interaction and networked presence in VR. The project is partially supported by the SSHRC partnership project, Moving Stories, which is focused on qualitative movement analysis. For more information on Moving Stories: For more information on research at Emily Carr: