Fox & Grape

description

For this project we were tasked with creating a video game based on a nursery rhyme.  I decided to choose the Aesop fable The Fox and The Grapes.  For this I set out to create a game experience that addressed the story's moral of cognitive dissonance.  The game mechanics are essentially unwinnable and player's must maintain an equilibrium else they will be punished for over acheiving.  This project intruduced me to many complicated programming concepts that I can apply to new projects going forward.

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