sound
*glisten) HIVE
video
description
*glisten) HIVE is a project that aggregates, visualizes and sonifies Twitter communications about animals. The project offers textual representations of empathy, as a form of ecological relating. The Tweets selected for the project are mapped into the installation as animated text mimicking social-insect swarming patterns. The animations are created using Max/MSP software that allow for regular Tweet updates to the swarms' non-repeating organically moving patterns. Visitors can contribute Tweets to the swarm via mobile devices. The soundscape is produced using granular synthesis and generative techniques to create a soundscape of many voices.
Bikeride
video
description
In Bikeride, the canine point of view is presented in relation to the urban landscape of Vancouver. Bikeride is informed by the everyday activities with dogs, Tom and Sugi. The project details the canines’ actions in relation to urban geography as they run through the city beside the artist riding her bike. Bikeride emphasizes the dog as an urban animal in landscape continuously in flux. The soundtrack is composed from sounds of the city and dogs recorded during the rides.
Shown at:
Aria
video
description
For Aria Andreyev worked with canine collaborators, Sugi and Tom, to explore an archetypal Canadian landscape—Banff National Park. The narrative climaxes with Tom pictured singing a canine aria, a sonic expression of emotional connection to the environment.
Recreation: Queen Elizabeth Park
description
Queen Elizebeth Park
Vancouver, Canada
The installation Recreation includes 10 independent audio channels spread around the old quarry in Queen Elizabeth Park, Vancouver. Each of the audio channels is a separate soundscape composition referencing to the various utilities of the site since colonization. These compositions are generated by Audio Metaphor from excerpts of text related to the moments in time. Below is the artist statement and excepts from the 10 texts.
Chatter and Listening: For three or more bird boxes
description
Chatter and Listening: For three bird boxes, is an interactive installation using a distributed network of sounding robots. The behaviour of the robots emerges from a multi-agent system modelled after a bird behaviours. The installation comprises of three bird boxes with electronics and audio, located in a small grove of trees. These objects act as single entities; they can create decisions, observe their environment and operate alone. They also act in the narrative of a colony where each agent is guided in behaviour by the state of the colony and its surrounding environment.
DIVA 202 Spring 2010
description
14 Pure Data Interaction Design Student Patches
Multi-area motion detection, colour tracking, live audio looping, live video looping, collision detection, real-time video effects, real-time audio effects, 3D object manipulation and more...
http://www.connect.ecuad.ca/~lpaul/FinalProjects/DIVA202.htm
ISMA 202 Spring 2012
description
16 Emily Carr Student Interaction Design Patches
Facial tracking, video games, visualizations, real-time internet audio streaming, motion detection, 3D object manipulation, spring physics models, game controller input, menu systems, interactive novels and more
Soundmark
description
Soundmark is a Cloud-based system used to chronicle and explore user-generated soundscapes and their corresponding physical environments.
Soundmark - First Iteration/ scenario
files
- (1.05 MB)
description
User scenario for my first iteration of Soundmark, my 4th year grad project.