sound

*glisten) HIVE

images

video

description

*glisten) HIVE  is a project that aggregates, visualizes and sonifies Twitter communications about animals. The project offers textual representations of empathy, as a form of ecological relating. The Tweets selected for the project are mapped into the installation as animated text mimicking social-insect swarming patterns. The animations are created using Max/MSP software that allow for regular Tweet updates to the swarms' non-repeating organically moving patterns. Visitors can contribute Tweets to the swarm via mobile devices. The soundscape is produced using granular synthesis and generative techniques to create a soundscape of many voices.

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Bikeride

video

description

In Bikeride, the canine point of view is presented in relation to the urban landscape of Vancouver. Bikeride is informed by the everyday activities with dogs, Tom and Sugi. The project details the canines’ actions in relation to urban geography as they run through the city beside the artist riding her bike. Bikeride emphasizes the dog as an urban animal in  landscape continuously in flux. The soundtrack is composed from sounds of the city and dogs recorded during the rides.

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Aria

video

description

For Aria Andreyev worked with canine collaborators, Sugi and Tom, to explore an archetypal Canadian landscape—Banff National Park. The narrative climaxes with Tom pictured singing a canine aria, a sonic expression of emotional connection to the environment.

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Recreation: Queen Elizabeth Park

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Queen Elizebeth Park

Vancouver, Canada

The installation Recreation includes 10 independent audio channels spread around the old quarry in Queen Elizabeth Park, Vancouver. Each of the audio channels is a separate soundscape composition referencing to the various utilities of the site since colonization. These compositions are generated by Audio Metaphor from excerpts of text related to the moments in time. Below is the artist statement and excepts from the 10 texts.

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Chatter and Listening: For three or more bird boxes

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Chatter and Listening: For three bird boxes, is an interactive installation using a distributed network of sounding robots. The behaviour of the robots emerges from a multi-agent system modelled after a bird behaviours. The installation comprises of three bird boxes with electronics and audio, located in a small grove of trees. These objects act as single entities; they can create decisions, observe their environment and operate alone. They also act in the narrative of a colony where each agent is guided in behaviour by the state of the colony and its surrounding environment. 

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DIVA 202 Spring 2010

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14 Pure Data Interaction Design Student Patches

Multi-area motion detection, colour tracking, live audio looping, live video looping, collision detection, real-time video effects, real-time audio effects, 3D object manipulation and more...

http://www.connect.ecuad.ca/~lpaul/FinalProjects/DIVA202.htm

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ISMA 202 Spring 2012

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16 Emily Carr Student Interaction Design Patches

Facial tracking, video games, visualizations, real-time internet audio streaming, motion detection, 3D object manipulation, spring physics models, game controller input, menu systems, interactive novels and more

http://www.connect.ecuad.ca/~lpaul/FinalProjects2/

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Soundmark

description

Soundmark is a Cloud-based system used to chronicle and explore user-generated soundscapes and their corresponding physical environments. 

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Soundmark - First Iteration/ scenario

files

description

User scenario for my first iteration of Soundmark, my 4th year grad project. 

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Soundmark Simulation (Pure Data

video

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