toy

Modulette

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description

Modulette is a play platform for girls ages 3-6 that ecourages construction, customization, and activity through defined dance moves and chalk panels that custom instructions can be inscribed upon. 

The baltic birtch laser inscribed panels are connected by injection molded silicone spacers that provide a sprung floor efect for dancing and moving on.

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Clictogons

description

Starting out as a childrens toy quickly lead to another use when adults were user tested. Although children had a good building experience, it was when the Clictogons were turned into a wine rack that the full potential of the product was realised.

Using CNC machining for the production run Clictogons were easily manufactured on a large scale and for a very low cost.

Processes used were 5 axis CNC milling machine and a laser cutter.

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Oz

description

Oz was a collaboration with Omar Qubain to design an interactive learning object for children around the age of 6 to 10 years. The aim of the design is to encourage learning through play with others. The marble game is used as the basis of Oz as it requires hand-eye coordination and improves the child's motor skills.

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Tesselo: Tesselating children's toy

description

Tesselo is a tesselating children's toy designed for dynamic play and sustainability.

Tesselo is a set of wooden puzzle blocks with characters. It can be used as a matching game, building blocks, or a puzzle game.

Materials and Production: using laser cutting and tesselating shapes to minimize waste and take advantage of scrap wood from larger industrial processes. The toy could be produced in any amount to create larger or smaller sets. The toy is painted with non toxic clay based paints and finished with food safe shellac.

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Zoop: Mobile Toy Co-op Service

description

Zoop Toy Co-op is an alternative product system developed for the False Creek Community in Vancouver, BC. The development took place over an extensive process of co-design with the students at False Creek Elementary. We also developed a framework for assessing our potential environmental impact using the Okala guide.

Codesign and user centered research methods

 

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Manifest! - An exhibit of the story of how anime & toys become an art form

description

This project is an exhibit design telling the story of anime and toys. Designer Vinyls and anime collectables are gaining irreplacable spots in the market as they tap into the hearts of fans and collectors of toys. How did it happen? When has this transition from a cheap 5 cent plastic figure transform into a multi-hundred dollar piece of art? In the artistic world, many do not consider Anime being art, but this is about to be changed. Through the design of five different rooms, this project outlines and illustrates the uprise of toys. It tells the story of how the fine line between anime and art blurred

 

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PECK: Interactive Birdhouse

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description

PECK was a group project developed with the children of Emily Carr Elementary through a series of workshops and codesign sessions. Through these sessions, we learned that the kids’ favourite creative activities almost always involved building things and animals. We also wanted our object to let them interact with nature and be outdoors.

The project parameters called for us making an interactive object using primarily plywood and repeating shapes.

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GO: Gather + Observe

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description

This was an interactive children's toy designed in the second semester of Year 2 Design with Christian Blyt, in collaboration with fellow student Rebecca Spencer.

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Uhang

description

An interactive toy for kids 5+. With earth magnets for easy storage and cleanup. Now you can play the traditional hangman game in 3D and actually hang Uhang! Have fun

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