generative

Salmon People

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video

description

Salmon People considers the shared ecologies of salmon and humans through videos of spawning salmon combined with human activity in the ocean and river waters that are part of this Adams River salmon population’s migration route. The project presents a below-water point of view, a realm normally unavailable to human eyes. Salmon, human, marine bird sounds make up the sonic field in the project. Salmon People presents a recombinant video-audio panorama, a constantly changing land-sea-scape, signaling the intertwined worlds of humans and nonhuman beings.

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Fox & Grape

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For this project we were tasked with creating a video game based on a nursery rhyme.  I decided to choose the Aesop fable The Fox and The Grapes.  For this I set out to create a game experience that addressed the story's moral of cognitive dissonance.  The game mechanics are essentially unwinnable and player's must maintain an equilibrium else they will be punished for over acheiving.  This project intruduced me to many complicated programming concepts that I can apply to new projects going forward.

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Path

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description

PATH is a 12 volume bookwork with text generated by the physical movement of an anonymous individual living in the city of Montreal between 2005-2007. Each time this individual accessed the internet using public wi-fi over the course of this 2 year period they were tagged wiuth a textual passage exploring themes of visual, personal, and spatial patterns as reflected in the lives of fictional characters.

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