Immersive Environments

 

In this course, an entire class (~50 students) is challenged to create an interactive art piece. In this semester, the students chose to make an interactive website called "Digital Nowhere." Students competed for various roles in the production of the art piece. The teams consisted of designers, 2D artists, 3D artists, audio, video, layout design, web content creators, writers, advertising, and technical support. Each group had an elected team lead, and I conducted interviews to decide the Production Manger for the entire project.

 

"Digital Nowhere is multimedia poetry that explores what is meant by the notion of "meaningful experience" and what does this mean in the virtual context? Increasingly, our possessions do not have or require a physical presence, but instead they exist as a digital substance. Through poetry and visual compositions, we comment on the seemingly transient nature of today's technology and how the lack of considerate design perpetuates the dullness of digital experiences. We do not hate technology; rather we love it. The purpose of Digital Nowhere is to explore a middle ground between both the virtual and physical experience and ask questions."

 

 

The Digital Nowhere website is accessible here:

 

 

concept - city island - our stuff

 

concept - tree island - technology's hold

 

concept - floating islands concept

 

 

DigitalNowhere - 3D Island4aDigitalNowhere - 3D Island1a

DigitalNowhere - 3D Island3aDigitalNowhere - 3D Island2a

 

DigitalNowhere - webpage screenshot

DigitalNowhere - Advertising_poster_v1DigitalNowhere - Advertising_poster_v2

DigitalNowhere - Advertising_poster_v3

 

DigitalNowhere - on SFU site