WEEKS 1, 2 + 3
Unit I: Color- Natural Resources
VOCABULARY
The
concept is the starting point of all design -- the prime
mover.
CONCEPT
Everything starts as an idea -- a gleam in the
designer's mind/eye. Some ideas are minor and not worth much effort to
accomplish (what's for breakfast?). Some ideas are so important that
generations have not been able to accomplish them (world peace). The
concept is the most important part of the design process. All that
follows is directed by and must answer to the concept. The results are
only as good as the ideas that originate
them.
FORM
This
is where you give form to your concept and the work gets done. Greek
work “IDEA” means “form”. This is the physical part of the design
process. You can never tell what might happen along the way. Tenacity
and flexibility are as important as artistic skills. Willingness to
work until you are successful is an important attribute. The designer
must work with the form (process the ideas) until all of the problems
are solved. The end result is what we call the product. Only the
product is seen by others, but it's success is dependent on careful
planning and production.
CONTENT
Only
when the form meets the expectations of the concept is the process
successful. The content is checked throughout the designing -- each
step of the doing or making must validate the concept. If the process
strays and the results are at odds with the concept, the form must be
modified or the project may fail. If the process inspires the designer
to a new or better idea, the concept can be modified.
In
most designs there is a continual give and take between the concept and
the form. Which one gives depends on the situation. Sometimes the
concept is so specific that it cannot be changed. Sometimes a better
idea is found along the way, and the concept is changed to take
advantage of the new discovery.
STEPS
I. The Idea
There
is a process that most designers go through to bring an idea from the
concept stage to the finished product. It begins with an idea. The idea
is the most difficult part of the process. Idea is responsible not only
for your design, but for your destiny :)
II. Sketching
Being
visually oriented people, graphic designers can take almost any concept
and transform it into a comprehensible and communicative design. This
process usually begins with the creation of what is known as a
thumbnail sketch. These are a series of small sketches, really just
brainstorming ideas that will be refined into coherent design later.
Thumbnails sizes should be roughly in the range of about a 3-4" square.
When
creating a concept, write and draw EVERYTHING you think of, no matter
how wild or wacky. These far out ideas may not make it into a finished
design, but parts of them might. A minimum of 10 thumbnails is
suggested per project. (I recommend to students more than 50)
III. Roughs
The
next step is to develop further some of the better thumbnail sketches
into more clear designs, possible even combining several thumbnails
into a single design. Roughs are usually done in actual size or in
scale to the final desired piece. Here, concept is rendered or
generated so that an appropriate typeface, composition, spacing, etc.
can be determined. Colors are more clearly defined and indicated.
Design elements should be clear and easy to comprehend by the viewer so
that a final decision can be made about the finished piece. Clients do
not usually see this step.
V. Final Comps/proposal
This
is the step that is shown to the client. It is as close to the finished
piece as possible. Computers allow designers to produce comps that look
great -- which is what clients expect to see... But it is still
possible to make changes at this point. If no changes are required, the
comp becomes the final project.
V. The Final Project
After all changes, rewrites, revisions and alterations have been made, it's time to produce the finished piece.
Students GALLERY
Color Theory fall 2008 + Color Concept spring 2009
DESIGN PROCESS
In
a survey conducted to 75 top designers, when the job is finally
finished and approved, 31% of designers celebrate by drinking beer, 12%
head for chocolate, 22% head off to bed to catch up on sleep and the
other 35% can’t celebrate because they must start on the next logo
design.
Summary
Below is a summary of the whole design process for quick review.
1. Design Brief: Conduct Questionnaire or Interview with client to get the design brief.
2. Research: Conduct research focused on the industry itself, on its history, and on its competitors.
3. Reference: Conduct research into logo designs that have been
successful and current styles and trends that are related to the design
brief.
4. Sketching & Conceptualising: Develop
the logo design concept(s) around the brief and research. Use
creativity. Know how to design a logo.
5. Reflection:
Take breaks throughout the design process. This lets your ideas mature
and for you to get renewed enthusiasm. Receive feedback.
6. Positioning: Position yourself as a contractor or build a long
lasting relationship. ie. Client orders you what to do OR You guide
client to the best solution.
7. Presentation: Choose to present only a select few logos to the client or a whole collection.
8. Celebration: Drink beer, eat chocolate, sleep, start on next logo design. Or a combination. ;)
Moral of the story
When
given a brief, every designer interprets in their own way and if an
assignment is given to 100 different designers, it would return 100
different logos, few of which would resemble each other. Though we all
endlessly conjecture what makes a ‘good’ or ‘bad’ logo, one must
remember in the end, the ultimate arbiter of logo design greatness may
only be the satisfied, paying client.
The secret moral to
this story, therefore, is to work hard, but not be too hard on your
first concepts as the process itself, is the key to ultimate success.