Resonance: A Summer Sound Intensive
In three weeks you will complete the course with:
- Hands-on experience with sound design, recording, and editing
- Expertise in the innovative use of sound for film, games, and professional performance
- Training in industry-standard software, including The Recording Studio, Pro Tools Bootcamp, and more
- The ability to hack and build musical instruments from found and constructed materials
- A functional game sound model that you can use to build your portfolio
- Industry connections that will help you build your career
- The ECU Award of Achievement in Sound Arts and Design
Dates: July 2 - July 20 (17 days)
Tuition Fees: $2,437.00
This three-week immersive program provides a collaborative environment for hands-on experience and insights into the innovative use of sound practices in art, design and media. You will acquire in-depth experience with sound recording, editing, studio practice, sound with moving image, as well as creating your own experimental sound instruments, composition, and performance.
Learn how sound shapes our perception of the world around us and the many ways sound can be used to communicate to others. Explore a variety of ways that you can use sound as a starting point, or in conjunction with other mediums, to fully impart creative ideas, explore compositional forms, and create meaningful aural imagery.
Connect with artists, sound designers, producers, gamers, composers and musicians while gaining expertise into the innovative use of sound, best practices composition, experimentation, performance and production in art and design.
The Summer Sound Intensive concludes with a public presentation of final projects produced in the program.
- Acquire hands-on experience developing sound and music for games.
- Achieve a deep understanding of sound and music for film, through analyzing and screening films.
- Experience the fundamentals of sound composition, group improvisation, and performance in a collaborative environment.
- Gain an understanding of the basics of acoustic communication, psychoacoustics and soundscapes.
- Explore techniques in recording sound on location, environmental sound, film production sound and creative sound effect recording.
- Develop a proficiency within the recording studio environment including live recording, Foley for film and experimental techniques for sound and music.
- Investigate working with the voice, including spoken word, dialogue editing and ADR (automatic dialogue replacement).
- Understand the theory and practice of creative sound design for the moving image, sfx design.
- Experiment with musical instrument building, from found and constructed materials, including building electronic and digital manipulation devices.
- Learn how to create your own unique tools of expression by hacking existing instruments using electronics, sensors, mics and pickups.
INSTRUCTIONAL ACTIVITIES + DESIGN
The program is presented in a variety of formats including lectures, workshops, hands on practice, open labs, and participant-led projects resulting in open presentations. Evening screenings and a final presentation celebation adds to the richness of this intensive experience.
Admission to the Summer Sound Intensive is open to artists and students at all levels, although previous experience in sound is highly recommended. All students entering the program must meet the following requirements:
- Students must be over the age of 18 and should have completed Grade 12 or equivalent education
- Proficiency in the English language. If English is not your first language, you must submit an English Language Proficiency test. Accepted tests and scores can be found here.
REQUIRED STUDENT SUPPLIES
For a complete list of required supplied, click here to download the program curriculum handbook.
This intensive is 157 hours over 17 days consisting of:
91 hours of guided instruction
32 hours of open lab time
24 hours of film screenings
10 hours of presentation preparation + celebration
For a breakdown of the program schedule, click here to download the program curriculum handbook.
ASSIGNMENTS + ASSESSMENTS
Students are evaluated through the completion of applied assignments and projects. All assignments must be completed to the evaluative standard set by the instructors to satisfy the learning outcomes of the program. Professional conduct, collaboration and teamwork, time management, organization, communication, participation and attendance, will also affect the final grade. Attendance is compulsory and students must attend a minimum of 85% of classes in order to receive a passing grade. A B minimum is required to achieve a passing grade.
After successfully completing the program, students may apply for an ECU Award of Achievement in Sound Arts and Design credential. Students also have the opportunity to apply their Summer Sound Intensive hours to transfer credits toward electives courses within the Bachelor of Media Arts program at ECU.
TRANSCRIPT OF ACHIEVEMENT
All assessments are reported to the Continuing Studies Student Records Department where an official Transcript of Achievement is granted to show the final grade for this program.
DENNIS BURKE, MFA is an award-winning composer and sound designer for film and TV who over the past 30 years has completed over 120 films for theatrical, television and festivals world-wide. In addition, he has created a number of multi-media sound works, installations, and web-based interactive collaborations both as a solo artist and in collaboration with the likes of David Rimmer, Stan Douglas and Landon Mackenzie.
HAIG ARMEN is a professor and designer. For the last 6 years Haig has lead the Interaction Design Major. His research explores the intersection of design and programming, focusing on data visualization, gestural interfaces and music technology. His most recent efforts are in design-led entrepreneurship and creating new musical instruments using emerging technologies.
GORDON DURITY has over 30 years’ experience in creating soundtracks, writing songs and producing audio in the areas of film, television, games, multimedia, and album production. He currently serves as an Executive Audio Director at Electronic Arts, one of the largest developers of video games in the world. There Gordon designs and supervises the creation and implementation of audio for various titles, works with technical staff to develop new cutting-edge technologies, sits on game design groups, and supervises audio at various EA Studios locations worldwide.