all dimensions are to scale with less than +/-
1mm precision
rotors have exactly correct pitch and
curvature along the trailing edge
parts are modelled using proper materials/textures and colours (eg. brass, steel, aluminum, plastic)
all parts move and complicated joints operate
exactly as in the real rotor assembly (eg. figure 8
fasteners joining the flybars to the top rotor
assembly).
SolidWorks model showing intricate details
(eg. the Nintendo logo embedded in the side of the plug, D-pad's embedded arrows and arcing surface)
all dimensions are to
scale with less than +/- 1mm precision
parts are modelled using proper materials/textures and colours.
Robocar
3D animated model rigged onto an Unreal (3D
game) skeleton
the model is animated to transform from car to
robot
the car launches into
the air, and the gun flies up, as the parts rotate and lock into place.
the car image shows
the wireframe, and the robot image shows the skeleton.
it's animated to do this transformation
Robotech/Macross Veritech
used in a basic 3D action game (see programming
page).
Snoopy
rigged onto an Unreal Tournament game skeleton
and imported into the game.
Knob & various SolidWorks 3D modelling techniques
Solidworks knob shows
a few key techniques including extrusion, chamfers, fillets, and radial
patterns (to negatively extrude the 5 cutouts for your fingers).
Coffee Table
SolidWorks model
the table has a glass top, an aluminum base, and red rubber pads between the metal and the glass. It is assembled such that the base is not attached to the table top and it is foldable so it could be slightly adjusted depending on the placement or if you wanted to use a different table top with a different shape.