rules exist... to be changed

ACCEPT ?

PERSPECTIVE

Using a millimetric ruler, appointed stylus and very fine threads, da Vinci created the perspective grid to transfer the drawing on a larger scale as a painting on a wooden panel. Leonardo's Study for the Adoration of the Magi.

NOTA BENE: The problem that comes with a"perspective package" is: perspective does't exists. It is a collective agreement.

WHAT IS CITY?"If each city is like a game of chess, the day when I have learned the rules, I shall finally possess my empire, even if I shall never succeed in knowing all the cities it contains." Italo Calvino (Invisible Cities)

WHAT IS GARDEN?

 

The garden was designed as a place for meditation between the physical and mental worlds, where man can again experience his ancestral ties to the natural world without renouncing his civilization.

Carpet (diem) was invented by Persians to bring nature into the house.

Carpet (hide) garbage. the edge of the city: it is made of things we don’t want to see- dejection and refuse- garbage and cemetery


CHANGE ?

Maybe the target nowadays is not to discover what we are but to refuse what we are. (Michael Foucault)

Drawings that changed the world

(US Patent ideas)Link

Andrew Byrom FURNITURE AS LETTERS: A set of 26 table and chair frames built from steel tubing, Interiors forms a lowercase alphabet when viewed from certain angles

 

WHAT RULES?

There are no ultimate ends. Only games and more games. The winner this round is the loser the next round. Only the game is eternal. And the game is always the same, if you never change the rules. G. Jones

rules of VISUAL ARTS ?

Colour makes people often act like insects.

Size is irrelevant. Or it isn't?

Composition is thinking twice before you strike.

Technique is the way to show off.

Value is often mistaken for quantity.

Contrast is the first thing to be noticed and the last thing to be remembered.

Tone sets or upsets the mood.

Texture touching with the eyes.

Focus serves to see what they don't see.

Sharpness is invented by poor vision.

Skills are bad excuse for not using reason.


 

pro·nun·ci·a·tion   [pruh-nuhn-see-ey-shuhn]

The Bright Future of the Error
The history of error could be traced to dawn of civilization, reflected in Latin “errare humanum est”. Michael Foucault takes on this theme in essay “Life: Experience and Science”, by closely analyzing work of Georges Canguilhem, in particular his study “The Normal and Pathological” (written 1943 to 1966), focusing on the problem of scientific evolution at most basic level of life. Canguilhem points out that at the center of the problem one finds the error, which later becomes a disease, deficiency or even monstrosity. Contrary to Darwin and history of progression, he concludes: “Life has led to a living being that is never completely in right place, that is destined to “err” and to be “wrong””.
Current teaching practice (in some leading institutions) utilizes error as a major learning strategy: Students are given short notice on assignments (sometimes 24 hours in advance), intentionally producing high stress level and shortages of possibilities.