interactive

*glisten) HIVE

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*glisten) HIVE  is a project that aggregates, visualizes and sonifies Twitter communications about animals. The project offers textual representations of empathy, as a form of ecological relating. The Tweets selected for the project are mapped into the installation as animated text mimicking social-insect swarming patterns. The animations are created using Max/MSP software that allow for regular Tweet updates to the swarms' non-repeating organically moving patterns. Visitors can contribute Tweets to the swarm via mobile devices. The soundscape is produced using granular synthesis and generative techniques to create a soundscape of many voices.

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Barking Mad with Jordan Benwick

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Barking Mad is an interactive wearable; an urban survival coat that helps shy, stressed people deal with situations of urban overcrowding.  Proximity sensors respond to infringements on personal space with the sound of barking dogs.  The coat barks like a small poodle if the space infringement is not too severe, and like a rottweiler if someone gets too close.

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Soundmark

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Soundmark is a Cloud-based system used to chronicle and explore user-generated soundscapes and their corresponding physical environments. 

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Emotions

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This project was to design something that evoked an emotional experience. My solution to this was to create two Processing sketches. One was an interactive tonal generator that allows the user to move four rings that generate tones around the screen. They cycle in 4/4 time and generate different tones depending on where each ring is placed on the screen. The user can create beautifully musical tones or unnerving discords. For the second sketch I decided to create the unpleasant experience of a weird worm like creature eminating from the center of the screen. The sound design for this sketch is particularly disturbing and is best experienced in a dark room...

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Fox & Grape

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For this project we were tasked with creating a video game based on a nursery rhyme.  I decided to choose the Aesop fable The Fox and The Grapes.  For this I set out to create a game experience that addressed the story's moral of cognitive dissonance.  The game mechanics are essentially unwinnable and player's must maintain an equilibrium else they will be punished for over acheiving.  This project intruduced me to many complicated programming concepts that I can apply to new projects going forward.

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Artist Book Redesign

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Many students and visitors to Emily Carr University are unaware of the library's extensive collection of Artist Books.  These rare, beautiful and often expensive books are tucked away to protect them from moisture as well as theft.  We were tasked with coming up with an interactive way to make the library's Artist Book collection more engaging and accessible.  In response, we designed a large touchscreen surface that allowed simple navigation of high resolution representations of the entire catalogue while simultaneously showing you where each book was stored by activating a light on the appropriate drawer.

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Facebook & Twitter Data Visualization

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Vision Critical asked the 3rd year Interaction and Communication Design students to analyze a set of data collected from Twitter and Facebook users about their usage to create an infographic or data visualization that clearly communicated an important insight from that data.  While many of the data sets were fairly simple numercial statistics on a sigle issue, our group was given results on a series of questions from both user groups that were open to interpretation.  Instead of focusing on a single question, we decided to create an interactive data visualization that allowed the viewer to explore the survey results and come to their own conclusions.

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aggreGate Ideation & Concept

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aggreGate is a open ended system that collects large sets of data about how a group of people are behaving in an environment and wirelessly brings that data to an artist's fingertips via a tablet application where it can be viewed, filtered and manipulated in real time.  This "curated" data can then be used by the artist to drive a variety of feedback devices like lighting and visual installations, musical instruments or other electrical and mechanical devices.  aggreGate empowers artists to create rich interactive experiences by eliminating much of the complex programming work needed to run them.

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aggreGate Prototype & Video

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aggreGate is a open ended system that collects large sets of data about how a group of people are behaving in an environment and wirelessly brings that data to an artist's fingertips via a tablet application where it can be viewed, filtered and manipulated in real time.  This "curated" data can then be used by the artist to drive a variety of feedback devices like lighting and visual installations, musical instruments or other electrical and mechanical devices.  aggreGate empowers artists to create rich interactive experiences by eliminating much of the complex programming work needed to run them.

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Personal Projections

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Personal Projections - Interactive Installation.

The Personal Projections project intends to explore the creation and realization of personal identity, and the disconnect between a person's understanding of their own identity and their actual perceived identity by others. The installation aims to arouse questions from the audience pertaining to their own personal identity, who they are, what makes them unique, and what they know about themselves.

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