Through the observation and analysis of movement, students learn ways to create animated motion by studying introductory animation principles. Individuals work on a series of short assignments that support lecture topics. A particular focus is placed on drawn animation, where students create rough line-tests, critique work in class, make corrections to their animation, etc. A variety of important films are presented, relating contextually to lecture topics.
This course is subject to priority rules; see here.
Leslie Bishko’s work is centered on the dynamics of expression through movement in the medium of animation, influenced by abstract experimental animation and contemporary modern dance. Exploration of these themes led her to integrate 3D computer animation with Laban Movement Analysis (LMA), which are the focus of her research and teaching. Recent work includes chapter contributions on LMA and interactive animation for the book Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters.
Research topics:
Application of LMA as a complete movement language for animation and virtual environments
Movement styles in animation, aesthetics of animated movement
Movement visualization, LMA pedagogy, visualization of LMA theory
Puppeteering and social interaction of realtime interactive avatars in virtual environments
Instructional themes:
Animation form/aesthetics
3D character animation: biomechanics, expression, posture, gesture, acting, dramatic scene dynamics
Animated and cinematic storytelling, cinematography and editing
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