Students are introduced to two-dimensional animation production methods and learn introductory-level 2D computer animation concepts and techniques. Through a series of creative projects, students explore drawn animation rendering methods, as well as scanning, digital imaging, compositing, interpolated movement, digital puppets, and the fundamentals of digital video production. At the end of the course, students are versatile with a range of digital production techniques that form the core workflow modalities of animation production.
This course is subject to priority rules; see here.
Leslie Bishko’s work is centered on the dynamics of expression through movement in the medium of animation, influenced by abstract experimental animation and contemporary modern dance. Exploration of these themes led her to integrate 3D computer animation with Laban Movement Analysis (LMA), which are the focus of her research and teaching. Recent work includes chapter contributions on LMA and interactive animation for the book Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters.
Research topics:
Application of LMA as a complete movement language for animation and virtual environments
Movement styles in animation, aesthetics of animated movement
Movement visualization, LMA pedagogy, visualization of LMA theory
Puppeteering and social interaction of realtime interactive avatars in virtual environments
Instructional themes:
Animation form/aesthetics
3D character animation: biomechanics, expression, posture, gesture, acting, dramatic scene dynamics
Animated and cinematic storytelling, cinematography and editing
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