INTD 350 SU32B: Topics in Interaction Design

This studio course offers students the opportunity to develop projects around a proposed topic that responds to emerging directions in interaction design. The course offers historical, theoretical and practical insights into a range of practices associated with the topic. Students examine and critique works in relation to the audience and context of their projects. Students position their work in relation to relevant discourses in design. Depending on the specific instructor and subject area, the class may participate in field trips, group critiques, discussions of readings, individual and collaborative projects, community or external organization partnerships.

Course content: 

Topic: Game Crafting 
In this hands-on introductory course, students learn the fundamentals of video game design and development by studying examples of game systems and mechanics, as well as learning the fundamentals involved in crafting an original game of their own from initial concept to a playable prototype. This includes approaches for 2D and 3D graphic game spaces, implementation of animation, sound, interaction and simulation, introductory coding, game mechanics, and basic UX design for supporting a fun and effective player experience. Participants will not need any prior experience with making games or animation, but those with a basic understanding will take their knowledge to the next level. 

Prerequisites: 

Completion of 51 credits

Additional comments: 
Term 1. Hybrid. CC-B w/ ANIM 350 SU32B | TOPIC: Game Crafting.
Instructor information: 
Meeting Information: 
Date / Time Days Room Building
May 7-Jun 22
13:00:00-15:50:00
W F C1220 MAIN
May 7-Jun 22
13:00:00-15:50:00
W F VCHAT ONLN