Research Areas

Research culture, an important and integral part of Emily Carr, is made up of a unique mix of practice-based and critical approaches to knowledge production.

Our graduate students have full access to our research resources and facilities, where materials, making, and digital capacity are key. Through state-of-the art digital technology located in our Motion Capture, Prototyping, Media + Programming, Wearables + Interactives Products studios and more, we explore new means of prototyping and production, create new employment avenues and redefine contemporary creative and aesthetic expression. Faculty and students from different disciplines work collaboratively toward innovation in areas where Emily Carr is making significant national and international contributions.

Faculty-led research projects are all part of an ongoing portfolio of interdisciplinary and industry partnered research initiatives that generate singular opportunities for graduate students to integrate their own research interests into real-life projects.

We are global leaders in dedicated research for studio-based art, design, and media.

A range of expert mentorship opportunities are provided through our research centres, studios and Canada Research Chairs. Graduate students have full access to our resources and facilities, which include:

  • Basically Good Media Lab (BGML). Focusing on the potential of media technologies for new forms of creative expression and community building.
  • DESIS (Design for Social Innovation towards Sustainability) Lab. One of 46 DESIS labs worldwide, ours is currently the only DESIS group in Canada, supporting research to advance design for social innovation and sustainability.
  • Health Design Lab. Employing human-centred, participatory design research methods to improve health and well-being.
  • Living Labs. Supporting social ventures and entrepreneurship, and building projects and partnership models that use art and design as mechanisms for innovation and community building.
  • Material Matters. Championing a community of people engaging in 3D printing, emergent technology, media, programming, manufacturing, design and creative innovation.
  • The Shumka Centre for Creative Entrepreneurship.Fostering the movement of artists and designers into systems and situations where their work and ideas have the most impact.

Our Canada Research Chairs lead the following areas:

  • Dr. Garnet Hertz, CRC in Design and Media Arts + Director of the Studio for Critical Making. Exploring how humanities-based modes of critical inquiry can be directly applied to building more engaging product concepts and information technologies.