Art direction, Vampire Photoshoot
Art Directed: Lee-Tzu, Mao
Photography Helen Lu
Make up artist: Joyce Yeh
Art direction, Vampire Photoshoot
Art Directed: Lee-Tzu, Mao
Photography Helen Lu
Make up artist: Joyce Yeh
Design Core 3rd year. Contest to design a new Visual concept for Applied Arts Magazine.
Advance Typography. Exploration with type. To create a series of poster using typography.
Art direction project for Hygiene PSA. To promote hand washing.
2011 Fall Graduate Project
20cm Above Horizon is a publication focus on pet(dog) owner and pet relationship and communication. The publication allows owners to see from the pets perspective, understanding what they see, and how they see. Through this process owners will understand more about their pets.
Pets are innocent. From the moment we set eyes and decide to take them into our home, we have the responsibility to take care of them and provide food and shelter, and also love...
Re-Design of Canada Airline Boarding Pass
Goal design a new concept branding for VIFF ( Vancouver international Film Festival)
The objective for this project was to use Lego Mind Storm and design a interactive object.
My partner and I wanted to design something fun, yet educational. We re-designed the most common toy, puzzle. The kids Piano Puzzle is a evoltion from an ordinary puzzle. It allows children to interact between the sense of touch, sigh, and sound.
Kids can coordinate the pieces to the appropriate place by understanding the form. The puzzle plays the note that corresponds to the letter when...
The objective for this project was to design footware using 2ply white bristol and glue. Considerations of structual, design, creativity, comfort, aesthetics was key points to the project.
I designed a pair of moccasins using strips of bristol and limited amount of glue. The moccasins was 100% wearable and could withstand weight of the user walking, and even jumping !
The objective of this project was to construct a emotional space out of corrugated cardboard. The space is designed to create a sense of confusion. The user can interact by flipping through the barriers, exploring and discovering new elements as they progress in the box.
The users interaction determins the level of surprises and experience. Our main goal is for the user to surprise themselves.