work

  • 2013

    Illustrative piece exploring the human anatomy. Digital piece.

  • 2013

    Graduation project, designing a player identity group in a videogame. Design, style, color, environment, process, were all documented.

     

    The goal is to design a playable faction that is distinct and stylized that players can assume and ientify with.

  • 2012

    Silent narrative piece of the life of a battery, from store shelf to the trash.

  • 2012

    A typography book of a classical tale, using only letters to give expression.

  • 2012

    Sinking: Real Time Strategy

    A minor project illustrated with the theme of layering text with parts of the image.