work

  • 2014

    The Commons @Public Libraries was featured on the DESIS research lab website for social innovation and sustainability. 

    The Commons @Public Libraries is a communal, modifiable space in libraries that all members of the public can interact with or curate on any topic that interests them. It enables individuals to contribute directly to the content of the library, while providing a physical and virtual platform in which to engage in public discourse.

    The...

  • 2013

    Kolding Ecosystems was designed during the two-week, by-invitation only DesignCamp2013 at the Design School of Kolding in Denmark. Sixty students from around the world were partnered with Danish companies to work on current issues.

    In order to communicate the value and importance of the civic service that Kolding Waste Water provides, we redefined the company's service streams and changed the company's name to kolding okosystemer (kolding ecosystems) as part...

  • 2013

    Play By Ear won the 2013 ACE Undergraduate Student Award at the Association of Canadian Ergonomists' 44th annual conference: "From Sea to Sky: Expanding the Reach of Ergonomics" in Whistler, BC.

    Our sense of self is often shaped by how we think others see us. Thus, the way we express ourselves through clothing and accessories plays an important role in the development of our identity. This serves true for both individuals with a disability and those without....

  • 2012

    The Tag Project was featured in the Spring 2013 edition of the Current Design Research Journal.

    Design students were asked to collaborate with children with special learning needs to create an interactive textile-based artifact or system that would encourage sustainable practices within Kenneth Gordon Maplewood School. The resulting design would be gifted to KGMS and its students for implementation in their school.

    ...

  • 2011

    Drawing inspiration from one of the essays in Sherry Turkle's Evocative Objections, we were tasked with re-designing an object from our own interpretations and experiences, not necessarily in form or function, but in essence. This project is based on Mitchel Resnick's essay on stars.

    The Star Paradox is a puzzle consisting of a chain of tetrahedrons that continuously folds in on itself, similar in concept to a Jacob’s Ladder toy. It draws on the...

  • 2011

    For my first project in 3D rendering, I elected to create a life-size model with fully moving parts solely from pictures.

    All intellectual property rights to Wall-e remain with Pixar Animation Studios.