work

  • 2013

    A strategy based simulation videogame about evolution where you manage a colony of a unique creatures as they grow and breed, evolving as time goes by. Help them survive disasters, adapt to new climates, and find food and evolve to survive millions of years!

     

    I wanted to create a video game that teaches evolution and natural selection as it seems like science is fighting a losing battle in a lot of schools these days. By wrapping it in a video game, the kids...

  • 2013

    An oar fitted with technology that keeps track of how it's used and allows the user to analyze their stroke for efficiency and estimate calories burned.

  • 2013

    A 3D render of a flying car composited into real footage. The still is just a placeholder for the video to be finished within the next week. Car models are stock models downloaded from the internet.

  • 2013

    A set of "smart" knitting needles that keep track of how many stitches and rows you've made. Using ultra-low power technology like e-ink displays and "self-winding" charging with the motion of knitting would allow it to go weeks without charging.

  • 2012

    A 3D render of the TARDIS from Doctor Who.

  • 2010

    A screensaver coded entirely in OpenGL/C++ with no models created outside the code. All vertices, colours, and movement are done in pure C++. The red and black recognizers swing down into frame and then upward over the camera. The lightcycles are positioned randomly, with random speeds and colours assigned, then race across the grid from left to right. The blue Bits hover around in semi random patterns.