work

  • 2013

    Atmos is a design product that implements and celebrates the science of triangles by transforming spaces with modularity.  The modular enclosure is inspired by Buckminster Fuller’s geodesic structures and fabrics inspired by Do Ho Suh’s breathtaking garment sculptures. 

    According to John Calhoun, a well known behavioral researcher, a lack of defensible spaces contributes to stress related symptoms known as a behavioral sink (...

  • 2011

    Tutasoma, also known as “we will learn” in Swahili is a collaborative project with Theunis Snyman, Elizabeth Eng and Jeremy Calhoun under mentor-ship with Keith Doyle. Our challenge is to design a useful product for Solio, a portable solar power company involving in the development of farming communities in the Rift Valley.  The Tutasoma project is designed to increase the...

  • 2011

    The Novus folding chair is a collaborative furniture project (with Ying Liu, Asheligh Beggs and Fan Yu) mentored by Christian Blyt and designed exclusively for 18 Karat, known for their line of luxury and modern furniture. Novus is made entirely of locally harvested larch and donated by Kalesnikoff; a family run lumber company in Nelson, BC. Our team’s dedication to sustainable behavior and innovative thinking expresses the design’s...

  • 2012

     

    The ProteCage is a concept that uses slip-on technology and tensegrity of rubber to protect the leather interior of the shoe.  Also, once the rubber is worn, the exterior can be properly discarded or recycled as virgin material.  This idea is a small part of a sustainable design initiative in collaboration with Darryl Agawin, Chiara Salini...

  • 2011

    Clack! is a modular educational toy comprised of environmentally sustainable plywood for kids under the age of 12.  My concept is inspired by the idea of rotating ancient keys, expanding Legos and unusual joinery methods.  The simplicity of intuitive self building blocks encourage children to conceive, plan and build imaginative small to large scale structures through tactile explorations and serendipity.