Processing

Emotions

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This project was to design something that evoked an emotional experience. My solution to this was to create two Processing sketches. One was an interactive tonal generator that allows the user to move four rings that generate tones around the screen. They cycle in 4/4 time and generate different tones depending on where each ring is placed on the screen. The user can create beautifully musical tones or unnerving discords. For the second sketch I decided to create the unpleasant experience of a weird worm like creature eminating from the center of the screen. The sound design for this sketch is particularly disturbing and is best experienced in a dark room...

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Fox & Grape

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For this project we were tasked with creating a video game based on a nursery rhyme.  I decided to choose the Aesop fable The Fox and The Grapes.  For this I set out to create a game experience that addressed the story's moral of cognitive dissonance.  The game mechanics are essentially unwinnable and player's must maintain an equilibrium else they will be punished for over acheiving.  This project intruduced me to many complicated programming concepts that I can apply to new projects going forward.

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Artist Book Redesign

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Many students and visitors to Emily Carr University are unaware of the library's extensive collection of Artist Books.  These rare, beautiful and often expensive books are tucked away to protect them from moisture as well as theft.  We were tasked with coming up with an interactive way to make the library's Artist Book collection more engaging and accessible.  In response, we designed a large touchscreen surface that allowed simple navigation of high resolution representations of the entire catalogue while simultaneously showing you where each book was stored by activating a light on the appropriate drawer.

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Facebook & Twitter Data Visualization

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Vision Critical asked the 3rd year Interaction and Communication Design students to analyze a set of data collected from Twitter and Facebook users about their usage to create an infographic or data visualization that clearly communicated an important insight from that data.  While many of the data sets were fairly simple numercial statistics on a sigle issue, our group was given results on a series of questions from both user groups that were open to interpretation.  Instead of focusing on a single question, we decided to create an interactive data visualization that allowed the viewer to explore the survey results and come to their own conclusions.

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While utilizing Processing (a programming program developed by MIT) and exporting Java applets, a series of programs were interconnected leading up to the final piece. They explor the interactive capabilities that can be utilized through Processing while simultaneously learning the coding language itself and how to make running, workable programs that could be intreging to the viewer.

The first project entailed drawing an object (i.e. the reboot logo from the old tv show) and then adding some base functionality through a left mouse click, hold and release. The next 2 pieces built upon the functionality of the first while encorporating easing functions as well as exploring a sense of randomness.

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