interaction

Universal Translator: Invention Design

description

Through its window mode, text mode, and speech mode, it allows the user to have a better understanding of the world around them. Highly intuitive, modeled on early-learning concepts of language development, relating closely with the highly popular Rosetta Stone application.

In Window Mode you look through the screen out onto the world, identifying objects which are then relayed to the user. A Wiki of information is available as provided by people living in the areas the translator is attempting to navigate.

In Text Mode you simply translate text phrases. Translate signs, papers, or any other lettered material. Again a Wiki of information is used, and like Wikipedia, a staff of moderators ensures non-vandalized, true info.

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Explorabot

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A snap-happy robot for kids to connect with their surrounding and make memories. The robot "sniffs out" humans, and photographs them as a way to create bonds between children and their playmates and peers.

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GO: Gather + Observe

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description

This was an interactive children's toy designed in the second semester of Year 2 Design with Christian Blyt, in collaboration with fellow student Rebecca Spencer.

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Detectair

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description

const int sensorMin = 550;      // sensor minimum, discovered through experiment
const int sensorMax = 800;    // sensor maximum, discovered through experiment
int ledPin = 10;    // LED connected to digital 10
int ledPinTwo = 9;    // LED connected to digital 9
int ledPinThree = 11;  //LED connected to digital 11
int vibePin = 13;                 // LED connected to digital pin 13

void setup() {
  // initialize serial communication:
  Serial.begin(9600);  
  pinMode(vibePin, OUTPUT);      // sets the digital pin as output
}

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an evocative space

description

The objective of this project was to build a cardboard space that evoked an emotion. Working in a team, we explored the emotion of fear, and were inspired by the Panopticon and ideas of surveillance.

Our space is an asymmetrical pyramid featuring two viewports. Interacting with the space allowed viewers to observe the person in the structure, without the person being able to identify who is watching them.

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Paint Looper

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Group InteractiveToy project for Core Design IV. The Lego Mindstorm kit was used to prototype an interactive children's toy. The Kit also introduced our class to sensor technologies and programming languages. 

The Paint Looper's actions are triggered by instruments. After a sensor inside the instrument has been activated, a resulting action is triggered (eg. paint is pushed through plastic syringes onto a previously activated spinning canvas). 

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Ubuntu~ Sound Resonating Bench

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‘Ubunto’- The Essence of being human and interconnected.

From the onset of this project, I have had one overarching goal; use form and sound to encourage interaction within a communal space.  Following hundred of iterations of forms, materials, dimensions and styles, I’ve come to the realization that ultimately, this project is less about the form and more about the experience, the feeling and the emotion that is created through the most primitive form of communication. 

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Public Expression Chamber

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This Public Expression chamber was positioned in the 3rd Ward district of downtown Milwaukee with a variety of multi-colored paint markers and a sign with two words: 'Translate Yourself.'  The inner walls of the chamber became filled with a wide variety of written expressions in multiple languages.  The structure was designed to constrict the user with minimal space for movement and the lower positioning of the door, while simultaneously allowing passing spectators to openly view the users expression.

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semiotic paradigm 1

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Typographical Explorations

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