Interaction Design

Buyvr

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Buyvr is a mobile app that encourages Vancouverites to contribute more to their city’s local development by helping them easily find only local businesses and events, benefiting both users and the region.

The goal is to promote the support of local businesses and the idea of “local” itself through the product, which brings great impact to the local economy, community and environment. The project encourages both consumers and businesses to contribute to the growth of Vancouver.

Find out more about this project on http://process.vanhub.sabrinaclydesign.com/

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Furry Friend Project

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Furry Friend Project is a group project with Cassie Chuang to communicate a valuable topic to the general public using campaign elements. We need to create a strategy in order to promote our message through appropriate design components. The campaign theme we decided to focus on in the promotion of pet adoption at animal shelters.

For this project, I created a website that were inspired by 'parallax scrolling website,' which gives websites a great opportunity to:

1) Wow viewers with page depth and animation
2) Take a story-telling approach to guide visitors through the site
3) Make page visits last longer by encouraging visitors to scroll through the entire page
4) Provoke curiosity
5) Direct visitors to calls to action

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Shift smartband + app

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Shift Smartband and App provides an interactive wearable platform that encourages users to reduce sugar intake daily and trains their self control by reinforcing and rewarding and tracking their resistance to sugar cravings through qualitative self-reflection. 

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Soundmark Simulation (Pure Data

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Loop-Up

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Loop-up is a mobile app that provides remote support to people with chronic illnesses like Lupus and Multiple Sclerosis. Customizable menus enable users to track symptoms, medications and disease stressors to improve communication with healthcare professionals. Built-in reflection tools allow users to look back on the previous week's activities to find correlations and insights on how to better manage their health.

ECU news article on Loop-Up

[ Full view with process book...]

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Tacit Exchange

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Tacit Exchange is an intergenerational mentorship exchange community that brings creatives together to share skills and expertise.

The proof of concept is live! Please visit TacitExchange.com.

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Friendship Space

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Friendship Space is an educational tablet application that teaches perspective taking skills to children with autism. This application was inspired by an existing strategy called “Memory Files,” which was developed by Michelle Garcia Winner, a renowned psychologist in the field.  In this strategy, students draw brain maps of their friends and fill in each brain with the corresponding friend’s interests. They ask various questions to the peer, and record the answers on the map. Later on, they are advised to look and use information from the memory files to create social conversations with their friends.

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Camp Grounds

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Camp Grounds is a mobile app that connects professionals who work in decentralized works spaces — namely, the coffee shop. The app helps these workers find the most suitable coffee shop workspaces for their specific needs. Our primary objective was to help maximize their productivity through a "Campability" rating, which assess each café based on predefined user criteria and learning algorithms.

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The Vinyl Experience

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The Vinly Experience (The Waldorf Project)

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Qora Smart Glove - Reconnecting Partners After a Stroke

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Qora Smart Glove is system to reconnect partners who experience a stroke. We began this project by looking at how people learn about objects by grasping them. While you gain knowledge by looking at the object, and feeling the weight in your hand, there is a wealth of other information that is missing in this interaction. 

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